Jasmine Dragon Tea Shop card art
Live Play Data

Jasmine Dragon Tea Shop

Land · Avatar: The Last Airbender (TLA)
0%
Live Inclusion
Times Brought
586
Decks Running
264
Median Cast Turn
5.0
Drawn → Played
78%
Format

First-cast turn

n=148
9%
T1
15%
T2
13%
T3
12%
T4
10%
T5
32%
T6-9
9%
T10+
Median 5.0 P25 3 · P75 7 · max 13
Cast same turn as drawn 41%

The "good card" funnel

586 brought · 228 players
Brought to game
586
Ever drawn
190
Reached battlefield
148
Still on board at game end
130

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.8pp

Players who cast this card win 23% of the time (n=133) , vs 17% when it never left the library (n=332).

When players drew this card but left it in hand, they won 20% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.1pp; 95% confidence interval -1.8pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

205 instances
4.4%
Library
63.4%
Battlefield
14.1%
Graveyard
2.4%
Exile

Commanders that played this card

in tracked games
Card text
Jasmine Dragon Tea Shop card

Jasmine Dragon Tea Shop

Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token.
Avatar: The Last Airbender (TLA) · Rare · Illustrated by Leanna Crossan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.