Journey to Eternity // Atzal, Cave of Eternity card art
Card Preview

Journey to Eternity // Atzal, Cave of Eternity

Legendary Enchantment — Aura // Legendary Land · Rivals of Ixalan (RIX)
Times Brought
154
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Journey to Eternity // Atzal, Cave of Eternity card Journey to Eternity // Atzal, Cave of Eternity back face

Journey to Eternity

{1} {B} {G}
Legendary Enchantment — Aura
Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.

Atzal, Cave of Eternity

Legendary Land
(Transforms from Journey to Eternity.) {T}: Add one mana of any color. {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
Rivals of Ixalan (RIX) · Rare · Illustrated by Deruchenko Alexander

Final zone distribution

45 instances
4.4%
Library
51.1%
Battlefield
15.6%
Graveyard
6.7%
Exile

The "good card" funnel

154 brought · 84 players
Brought to game
154
Ever drawn
38
Reached battlefield
28
Still on board at game end
23

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.2pp

Players who cast this card win 27% of the time (n=24) , vs 24% when it never left the library (n=84).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -8.2pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
4%
T2
0%
T3
14%
T4
14%
T5
46%
T6-9
21%
T10+
Median 7.0 P25 5 · P75 9 · max 14
On curve 4% (0 / 28 cast on T3) Cast same turn as drawn 15%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.