Kazuul's Fury // Kazuul's Cliffs card art
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Kazuul's Fury // Kazuul's Cliffs

Instant // Land · Zendikar Rising (ZNR)
1%
Decklist Inclusion
Times Brought
324
Decks Running
153
In Decks
1087
Decklist Inclusion
1%
Format
Card text
Kazuul's Fury // Kazuul's Cliffs card Kazuul's Fury // Kazuul's Cliffs back face

Kazuul's Fury

{2} {R}
Instant
As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

Kazuul's Cliffs

Land
This land enters tapped. {T}: Add {R}.
Zendikar Rising (ZNR) · Uncommon · Illustrated by Karl Kopinski

Final zone distribution

89 instances
3.4%
Library
24.7%
Battlefield
43.8%
Graveyard
3.4%
Exile

The "good card" funnel

324 brought · 142 players
Brought to game
324
Ever drawn
77
Reached battlefield
45
Still on board at game end
22

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.9pp

Players who cast this card win 28% of the time (n=42) , vs 30% when it never left the library (n=202).

When players drew this card but left it in hand, they won 40% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.3pp; 95% confidence interval -15.9pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
7%
T1
11%
T2
7%
T3
4%
T4
13%
T5
53%
T6-9
4%
T10+
Median 6 P25 4 · P75 7 · max 11
On curve 24% (3 / 45 cast on T3) Cast same turn as drawn 39%
45 of 100 times cast 45%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.