Live Play Data
Knuckles the Echidna
3%
Live Inclusion
Times Brought
1273
Decks Running
529
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=252
0%
T1
5%
T2
19%
T3
22%
T4
14%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
46%
(56 / 252 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
1273 brought · 465 playersBrought to game
1273
Ever drawn
273
Reached battlefield
192
Still on board at game end
118
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 33% of the time (n=177) , vs 25% when it never left the library (n=845).
When players drew this card but left it in hand, they won 20% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval +0.4pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
300 instances3.0%
Library
39.3%
Battlefield
26.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
82 decks
-
2
Shadow the Hedgehog
44 decks
-
3
Jaws, Relentless Predator
43 decks
-
4
Kratos, God of War
42 decks
-
5
Smaug the Impenetrable
26 decks
-
6
Smaug the Magnificent
26 decks
-
7
Magda, Brazen Outlaw
17 decks
-
8
Dr. Eggman
16 decks
-
9
Mr. House, President and CEO
16 decks
-
10
Jodah, the Unifier
14 decks
Card text
Knuckles the Echidna
Legendary Creature — Echidna Warrior
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
2 / 4
Secret Lair Drop (SLD)
·
Mythic
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.