Live Play Data
Knuckles the Echidna
3%
Live Inclusion
Times Brought
613
Decks Running
282
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=79
0%
T1
3%
T2
14%
T3
15%
T4
10%
T5
44%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
32%
(12 / 79 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
613 brought · 270 playersBrought to game
613
Ever drawn
114
Reached battlefield
79
Still on board at game end
67
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 31% of the time (n=74) , vs 24% when it never left the library (n=402).
When players drew this card but left it in hand, they won 19% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -4.1pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
158 instances2.5%
Library
42.4%
Battlefield
23.4%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
36 decks
-
2
Shadow the Hedgehog
29 decks
-
3
Jaws, Relentless Predator
24 decks
-
4
Kratos, God of War
21 decks
-
5
Knuckles the Echidna
17 decks
-
6
Smaug the Impenetrable
13 decks
-
7
Smaug the Magnificent
13 decks
-
8
Mr. House, President and CEO
11 decks
-
9
Vihaan, Goldwaker
10 decks
-
10
Magda, Brazen Outlaw
9 decks
Card text
Knuckles the Echidna
Legendary Creature — Echidna Warrior
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
2 / 4
Secret Lair Drop (SLD)
·
Mythic
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.