Krark, the Thumbless card art
Live Play Data

Krark, the Thumbless

{1} {R} · Legendary Creature — Goblin Wizard · Commander Legends (CMR)
1%
Live Inclusion
Times Brought
194
Decks Running
82
Median Cast Turn
4
Drawn → Played
65%
Format

First-cast turn

n=61
10%
T1
26%
T2
8%
T3
23%
T4
5%
T5
23%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 12
On curve 36% (16 / 61 cast on T2) Cast same turn as drawn 47%

The "good card" funnel

194 brought · 105 players
Brought to game
194
Ever drawn
57
Reached battlefield
37
Still on board at game end
18

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.4pp

Players who cast this card win 29% of the time (n=32) , vs 22% when it never left the library (n=110).

When players drew this card but left it in hand, they won 26% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.6pp; 95% confidence interval -10.4pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

62 instances
1.6%
Library
29.0%
Battlefield
45.2%
Graveyard
1.6%
Exile
Card text
Krark, the Thumbless card

Krark, the Thumbless

{1} {R}
Legendary Creature — Goblin Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
2 / 2
Commander Legends (CMR) · Rare · Illustrated by Mathias Kollros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.