Live Play Data
Krark, the Thumbless
1%
Live Inclusion
Times Brought
609
Decks Running
223
Median Cast Turn
4.0
Drawn → Played
63%
Format
First-cast turn
n=144
1%
T1
26%
T2
17%
T3
17%
T4
10%
T5
21%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
6
· max
19
On curve
27%
(37 / 144 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
609 brought · 259 playersBrought to game
609
Ever drawn
165
Reached battlefield
104
Still on board at game end
52
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 31% of the time (n=99) , vs 22% when it never left the library (n=381).
When players drew this card but left it in hand, they won 33% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -0.5pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances1.7%
Library
28.7%
Battlefield
36.5%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Yusri, Fortune's Flame
67 decks
-
2
Zndrsplt, Eye of Wisdom
55 decks
-
3
Okaun, Eye of Chaos
46 decks
-
4
Veyran, Voice of Duality
10 decks
-
5
Chira, All In
7 decks
-
6
Mr. House, President and CEO
7 decks
-
7
Gandalf, Party Guest
6 decks
-
8
Fire Lord Azula
5 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
10
Zada, Hedron Grinder
5 decks
Card text
Krark, the Thumbless
Legendary Creature — Goblin Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
2 / 2
Commander Legends (CMR)
·
Rare
·
Illustrated by Mathias Kollros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.