Live Play Data
Krark, the Thumbless
1%
Live Inclusion
Times Brought
441
Decks Running
180
Median Cast Turn
4.0
Drawn → Played
63%
Format
First-cast turn
n=112
10%
T1
22%
T2
11%
T3
20%
T4
7%
T5
25%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
19
On curve
32%
(25 / 112 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
441 brought · 217 playersBrought to game
441
Ever drawn
126
Reached battlefield
79
Still on board at game end
42
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 27% of the time (n=71) , vs 21% when it never left the library (n=246).
When players drew this card but left it in hand, they won 36% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -4.6pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances1.5%
Library
30.9%
Battlefield
36.8%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Yusri, Fortune's Flame
52 decks
-
2
Zndrsplt, Eye of Wisdom
52 decks
-
3
Okaun, Eye of Chaos
37 decks
-
4
Mr. House, President and CEO
7 decks
-
5
Veyran, Voice of Duality
6 decks
-
6
Chira, All In
5 decks
-
7
Fire Lord Azula
5 decks
-
8
Gandalf, Party Guest
5 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
5 decks
-
10
Krenko, Mob Boss
4 decks
Card text
Krark, the Thumbless
Legendary Creature — Goblin Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
2 / 2
Commander Legends (CMR)
·
Rare
·
Illustrated by Mathias Kollros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.