auto_awesome
#9 in Boros Commander Staples
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Enchantment
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Double Masters 2022 (2X2)
Live Play Data
Legion's Initiative
1%
Live Inclusion
Times Brought
213
Decks Running
87
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=43
2%
T1
9%
T2
5%
T3
14%
T4
19%
T5
44%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
12%
(4 / 43 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
213 brought · 84 playersBrought to game
213
Ever drawn
60
Reached battlefield
43
Still on board at game end
31
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 35% of the time (n=38) , vs 21% when it never left the library (n=134).
When players drew this card but left it in hand, they won 43% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval -2.2pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances47.7%
Battlefield
20.0%
Graveyard
12.3%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
23 decks
-
2
General Ferrous Rokiric
19 decks
-
3
Éowyn, Shieldmaiden
3 decks
-
4
Neriv, Heart of the Storm
3 decks
-
5
Bre of Clan Stoutarm
2 decks
-
6
Cadric, Soul Kindler
2 decks
-
7
Captain America, Team Leader
2 decks
-
8
Duke Ulder Ravengard
2 decks
-
9
Duskana, the Rage Mother
2 decks
-
10
Fire Lord Zuko
2 decks
Card text
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.

, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Double Masters 2022 (2X2)
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Rare
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Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.