Live Play Data
Legion's Initiative
1%
Live Inclusion
Times Brought
300
Decks Running
127
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=58
0%
T1
10%
T2
7%
T3
12%
T4
17%
T5
47%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
10%
(6 / 58 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
300 brought · 127 playersBrought to game
300
Ever drawn
77
Reached battlefield
58
Still on board at game end
39
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 39% of the time (n=57) , vs 21% when it never left the library (n=204).
When players drew this card but left it in hand, they won 38% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.2pp; 95% confidence interval +4.4pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances47.6%
Battlefield
19.5%
Graveyard
14.6%
Exile
18.3%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
37 decks
-
2
General Ferrous Rokiric
24 decks
-
3
Neriv, Heart of the Storm
5 decks
-
4
Bre of Clan Stoutarm
3 decks
-
5
Duskana, the Rage Mother
3 decks
-
6
Éowyn, Shieldmaiden
3 decks
-
7
Fire Lord Zuko
3 decks
-
8
Cadric, Soul Kindler
2 decks
-
9
Captain America, Team Leader
2 decks
-
10
Duke Ulder Ravengard
2 decks
Card text
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.

, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.