Live Play Data
Loran's Escape
2%
Live Inclusion
Times Brought
404
Decks Running
201
Median Cast Turn
7.0
Drawn → Played
48%
Format
First-cast turn
n=48
0%
T1
0%
T2
2%
T3
8%
T4
17%
T5
63%
T6-9
10%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
0%
(0 / 48 cast on T1)
Cast same turn as drawn
23%
The "good card" funnel
404 brought · 192 playersBrought to game
404
Ever drawn
101
Reached battlefield
48
Still on board at game end
6
≥ -9.1pp
Players who cast this card win 36% of the time (n=44) , vs 30% when it never left the library (n=252).
When players drew this card but left it in hand, they won 24% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -9.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances1.8%
Library
5.4%
Battlefield
50.9%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Feather, the Redeemed
16 decks
-
2
Light-Paws, Emperor's Voice
14 decks
-
3
Lorehold, the Historian
12 decks
-
4
Anti-Venom, Horrifying Healer
9 decks
-
5
Brigone, Soldier of Meletis
6 decks
-
6
Ragost, Deft Gastronaut
6 decks
-
7
Giada, Font of Hope
5 decks
-
8
Monk Gyatso
5 decks
-
9
Rograkh, Son of Rohgahh
5 decks
-
10
Atla Palani, Nest Tender
4 decks
Card text
Loran's Escape
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
The Brothers' War (BRO)
·
Common
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.