Live Play Data
Lord Skitter, Sewer King
1%
Live Inclusion
Times Brought
386
Decks Running
192
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=65
3%
T1
8%
T2
17%
T3
11%
T4
15%
T5
37%
T6-9
9%
T10+
Median
5
P25
3
· P75
8
· max
14
On curve
28%
(11 / 65 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
386 brought · 174 playersBrought to game
386
Ever drawn
89
Reached battlefield
63
Still on board at game end
35
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 32% of the time (n=57) , vs 20% when it never left the library (n=245).
When players drew this card but left it in hand, they won 20% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval -0.3pp to +25.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
101 instances34.7%
Battlefield
28.7%
Graveyard
9.9%
Exile
26.7%
Hand
Commanders that played this card
in tracked games-
1
Marrow-Gnawer
46 decks
-
2
Vren, the Relentless
26 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
19 decks
-
4
Karumonix, the Rat King
16 decks
-
5
Wick, the Whorled Mind
16 decks
-
6
Rat King, Verminister
15 decks
-
7
Ayara, First of Locthwain
7 decks
-
8
Ashcoat of the Shadow Swarm
6 decks
-
9
Caesar, Legion's Emperor
5 decks
-
10
Braids, Arisen Nightmare
3 decks
Card text
Lord Skitter, Sewer King
Legendary Creature — Rat Noble
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
3 / 3
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.