Card Preview
Lord Skitter, Sewer King
1%
Decklist Inclusion
Times Brought
214
Decks Running
117
In Decks
749
Decklist Inclusion
1%
Format
Card text
Lord Skitter, Sewer King
Legendary Creature — Rat Noble
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
3 / 3
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Jesper Ejsing
Final zone distribution
57 instances36.8%
Battlefield
29.8%
Graveyard
7.0%
Exile
24.6%
Hand
Commanders that played this card
in tracked games-
1
Marrow-Gnawer
24 decks
-
2
Vren, the Relentless
16 decks
-
3
Wick, the Whorled Mind
13 decks
-
4
Rat King, Verminister
11 decks
-
5
Karumonix, the Rat King
10 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
7
Ayara, First of Locthwain
4 decks
-
8
Ashcoat of the Shadow Swarm
3 decks
-
9
Caesar, Legion's Emperor
3 decks
-
10
Minthara, Merciless Soul
3 decks
The "good card" funnel
214 brought · 103 playersBrought to game
214
Ever drawn
49
Reached battlefield
35
Still on board at game end
21
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.5pp
Players who cast this card win 23% of the time (n=32) , vs 23% when it never left the library (n=129).
When players drew this card but left it in hand, they won 14% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.6pp; 95% confidence interval -16.5pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
11%
T2
17%
T3
11%
T4
17%
T5
37%
T6-9
6%
T10+
Median
5
P25
3
· P75
8
· max
12
On curve
29%
(6 / 35 cast on T3)
Cast same turn as drawn
32%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.