Card Preview
Lunarch Veteran // Luminous Phantom
Creature — Human Cleric // Creature — Spirit Cleric
·
Innistrad Remastered (INR)
0%
Decklist Inclusion
Times Brought
160
Decks Running
80
In Decks
541
Decklist Inclusion
0%
Format
Card text
Lunarch Veteran
Creature — Human Cleric
Whenever another creature you control enters, you gain 1 life.
Disturb 
(You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
Luminous Phantom
Creature — Spirit Cleric
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1 / 1
Innistrad Remastered (INR)
·
Common
·
Illustrated by Igor Kieryluk
Final zone distribution
45 instances35.6%
Battlefield
40.0%
Graveyard
13.3%
Exile
11.1%
Hand
Commanders that played this card
in tracked games-
1
Amalia Benavides Aguirre
10 decks
-
2
Hope Estheim
8 decks
-
3
Darien, King of Kjeldor
6 decks
-
4
Karlov of the Ghost Council
3 decks
-
5
Minwu, White Mage
3 decks
-
6
Trelasarra, Moon Dancer
3 decks
-
7
Aunt May
2 decks
-
8
Bre of Clan Stoutarm
2 decks
-
9
Edgar Markov
2 decks
-
10
Felothar, Dawn of the Abzan
2 decks
The "good card" funnel
160 brought · 77 playersBrought to game
160
Ever drawn
39
Reached battlefield
32
Still on board at game end
16
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.9pp
Players who cast this card win 32% of the time (n=30) , vs 28% when it never left the library (n=108).
Observed gap +3.4pp; 95% confidence interval -13.9pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
22%
T1
0%
T2
6%
T3
9%
T4
6%
T5
44%
T6-9
13%
T10+
Median
6.0
P25
3
· P75
8
· max
15
On curve
22%
(7 / 32 cast on T1)
Cast same turn as drawn
48%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.