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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Mace of the Valiant
0%
Live Inclusion
Times Brought
126
Decks Running
50
Median Cast Turn
5.5
Drawn → Played
71%
Format
First-cast turn
n=20
0%
T1
5%
T2
20%
T3
15%
T4
10%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
4
· P75
7
· max
12
On curve
25%
(4 / 20 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
126 brought · 51 playersBrought to game
126
Ever drawn
28
Reached battlefield
20
Still on board at game end
12
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 46% of the time (n=20) , vs 25% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.5pp; 95% confidence interval +0.6pp to +42.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances13.3%
Library
40.0%
Battlefield
16.7%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Neyali, Suns' Vanguard
7 decks
-
2
Tana, the Bloodsower
3 decks
-
3
Alela, Artful Provocateur
2 decks
-
4
Anim Pakal, Thousandth Moon
2 decks
-
5
Brago, King Eternal
2 decks
-
6
Kemba, Kha Regent
2 decks
-
7
Otharri, Suns' Glory
2 decks
-
8
Shadowfax, Lord of Horses
2 decks
-
9
Adeline, Resplendent Cathar
1 decks
-
10
Alesha, Who Smiles at Death
1 decks
Card text
Mace of the Valiant
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip 
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.