Live Play Data
Mana Flare
1%
Live Inclusion
Times Brought
178
Decks Running
97
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=30
0%
T1
10%
T2
10%
T3
20%
T4
17%
T5
43%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
7
· max
9
On curve
20%
(3 / 30 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
178 brought · 92 playersBrought to game
178
Ever drawn
41
Reached battlefield
30
Still on board at game end
22
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 25% of the time (n=27) , vs 16% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -6.8pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances2.2%
Library
47.8%
Battlefield
23.9%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Kynaios and Tiro of Meletis
17 decks
-
2
Yurlok of Scorch Thrash
13 decks
-
3
Kenrith, the Returned King
7 decks
-
4
The Wandering Minstrel
7 decks
-
5
Child of Alara
2 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
7
Electro, Assaulting Battery
2 decks
-
8
Imodane, the Pyrohammer
2 decks
-
9
Inferno of the Star Mounts
2 decks
-
10
Krenko, Mob Boss
2 decks
Card text
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Masters Edition (ME1)
·
Rare
·
Illustrated by Christopher Rush
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.