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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Manor Gate
Land — Gate
·
Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
646
Decks Running
262
Median Cast Turn
5
Drawn → Played
85%
Format
First-cast turn
n=175
17%
T1
15%
T2
9%
T3
7%
T4
11%
T5
34%
T6-9
7%
T10+
Median
5
P25
2
· P75
7
· max
14
Cast same turn as drawn
64%
The "good card" funnel
646 brought · 238 playersBrought to game
646
Ever drawn
206
Reached battlefield
175
Still on board at game end
168
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +18.0pp
Players who cast this card win 45% of the time (n=160) , vs 18% when it never left the library (n=374).
When players drew this card but left it in hand, they won 27% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.1pp; 95% confidence interval +18.0pp to +34.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
228 instances0.9%
Library
73.7%
Battlefield
10.5%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
22 decks
-
2
Go-Shintai of Life's Origin
21 decks
-
3
Nine-Fingers Keene
21 decks
-
4
Arixmethes, Slumbering Isle
10 decks
-
5
Kenrith, the Returned King
10 decks
-
6
Omo, Queen of Vesuva
9 decks
-
7
Tom Bombadil
9 decks
-
8
Codie, Vociferous Codex
8 decks
-
9
Kynaios and Tiro of Meletis
8 decks
-
10
Archelos, Lagoon Mystic
6 decks
Card text
Manor Gate
Land — Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Andreas Rocha
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.