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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Manor Gate
Land — Gate
·
Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
506
Decks Running
210
Median Cast Turn
5.0
Drawn → Played
85%
Format
First-cast turn
n=142
16%
T1
15%
T2
8%
T3
8%
T4
11%
T5
35%
T6-9
8%
T10+
Median
5.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
60%
The "good card" funnel
506 brought · 193 playersBrought to game
506
Ever drawn
168
Reached battlefield
142
Still on board at game end
137
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +18.7pp
Players who cast this card win 47% of the time (n=131) , vs 19% when it never left the library (n=289).
When players drew this card but left it in hand, they won 23% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.8pp; 95% confidence interval +18.7pp to +36.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instances0.5%
Library
74.9%
Battlefield
10.9%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Child of Alara
19 decks
-
2
Go-Shintai of Life's Origin
16 decks
-
3
Nine-Fingers Keene
16 decks
-
4
Arixmethes, Slumbering Isle
9 decks
-
5
Codie, Vociferous Codex
8 decks
-
6
Kenrith, the Returned King
7 decks
-
7
Tom Bombadil
7 decks
-
8
Jodah, the Unifier
6 decks
-
9
Kynaios and Tiro of Meletis
6 decks
-
10
Omo, Queen of Vesuva
6 decks
Card text
Manor Gate
Land — Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Common
·
Illustrated by Andreas Rocha
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.