Mask of Law and Grace card art
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Mask of Law and Grace

{W} · Enchantment — Aura · Urza's Destiny (UDS)
0%
Decklist Inclusion
Times Brought
96
Decks Running
50
In Decks
176
Decklist Inclusion
0%
Format
Card text
Mask of Law and Grace card

Mask of Law and Grace

{W}
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
Urza's Destiny (UDS) · Common · Illustrated by Kev Walker

Final zone distribution

39 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

96 brought · 46 players
Brought to game
96
Ever drawn
39
Reached battlefield
32
Still on board at game end
18

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.8pp

Players who cast this card win 44% of the time (n=29) , vs 40% when it never left the library (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -19.8pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
16%
T2
19%
T3
25%
T4
22%
T5
16%
T6-9
3%
T10+
Median 4.0 P25 3 · P75 5 · max 13
On curve 0% (0 / 32 cast on T1)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.