Mass Appeal card art
Live Play Data

Mass Appeal

{2} {U} · Sorcery · Avacyn Restored (AVR)
0%
Live Inclusion
Times Brought
123
Decks Running
47
Median Cast Turn
Drawn → Played
59%
Format

First-cast turn

n=19

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

123 brought · 46 players
Brought to game
123
Ever drawn
32
Reached battlefield
19
Still on board at game end
1
≥ -2.0pp

Players who cast this card win 42% of the time (n=18) , vs 20% when it never left the library (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.1pp; 95% confidence interval -2.0pp to +46.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
3.0%
Battlefield
63.6%
Graveyard
33.3%
Hand
Card text
Mass Appeal card

Mass Appeal

{2} {U}
Sorcery
Draw a card for each Human you control.
Avacyn Restored (AVR) · Uncommon · Illustrated by Christopher Moeller

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.