Live Play Data
Mech Hangar
Land
·
Kamigawa: Neon Dynasty (NEO)
0%
Live Inclusion
Times Brought
358
Decks Running
205
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=88
23%
T1
15%
T2
10%
T3
11%
T4
9%
T5
24%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
11
Cast same turn as drawn
64%
The "good card" funnel
358 brought · 184 playersBrought to game
358
Ever drawn
109
Reached battlefield
88
Still on board at game end
82
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 23% of the time (n=73) , vs 21% when it never left the library (n=217).
When players drew this card but left it in hand, they won 25% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -8.1pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances0.9%
Library
70.7%
Battlefield
18.1%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
61 decks
-
2
Greasefang, Okiba Boss
21 decks
-
3
Balthier and Fran
15 decks
-
4
Kotori, Pilot Prodigy
10 decks
-
5
Dr. Eggman
8 decks
-
6
Edward Kenway
8 decks
-
7
Kolodin, Triumph Caster
7 decks
-
8
Miles "Tails" Prower
6 decks
-
9
Optimus Prime, Hero // Optimus Prime, Autobot Leader
6 decks
-
10
Setzer, Wandering Gambler
6 decks
Card text
Mech Hangar
Land
Kamigawa: Neon Dynasty (NEO)
·
Uncommon
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.