Live Play Data
Mech Hangar
Land
·
Kamigawa: Neon Dynasty (NEO)
0%
Live Inclusion
Times Brought
274
Decks Running
163
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=67
22%
T1
13%
T2
12%
T3
10%
T4
10%
T5
22%
T6-9
9%
T10+
Median
4
P25
2
· P75
7
· max
11
Cast same turn as drawn
62%
The "good card" funnel
274 brought · 147 playersBrought to game
274
Ever drawn
86
Reached battlefield
67
Still on board at game end
64
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.5pp
Players who cast this card win 25% of the time (n=60) , vs 21% when it never left the library (n=164).
When players drew this card but left it in hand, they won 28% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -7.5pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances1.1%
Library
69.6%
Battlefield
17.4%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Shorikai, Genesis Engine
51 decks
-
2
Greasefang, Okiba Boss
15 decks
-
3
Balthier and Fran
13 decks
-
4
Kotori, Pilot Prodigy
8 decks
-
5
Dr. Eggman
7 decks
-
6
Kolodin, Triumph Caster
6 decks
-
7
Optimus Prime, Hero // Optimus Prime, Autobot Leader
5 decks
-
8
Blim, Comedic Genius
4 decks
-
9
Edward Kenway
4 decks
-
10
Miles "Tails" Prower
4 decks
Card text
Mech Hangar
Land
Kamigawa: Neon Dynasty (NEO)
·
Uncommon
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.