Live Play Data
Medomai the Ageless
1%
Live Inclusion
Times Brought
271
Decks Running
107
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=49
0%
T1
0%
T2
6%
T3
10%
T4
10%
T5
69%
T6-9
4%
T10+
Median
7
P25
5
· P75
8
· max
10
On curve
47%
(10 / 49 cast on T6)
Cast same turn as drawn
40%
The "good card" funnel
271 brought · 106 playersBrought to game
271
Ever drawn
81
Reached battlefield
49
Still on board at game end
21
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 43% of the time (n=46) , vs 24% when it never left the library (n=173).
When players drew this card but left it in hand, they won 27% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.5pp; 95% confidence interval +4.7pp to +34.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances1.2%
Library
25.0%
Battlefield
34.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Sphinx
48 decks
-
2
Jin Sakai, Ghost of Tsushima
26 decks
-
3
Arthur, Marigold Knight
8 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
5
Kamiz, Obscura Oculus
3 decks
-
6
Kratos, Stoic Father
3 decks
-
7
Daxos of Meletis
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
Rafiq of the Many
2 decks
-
10
Brago, King Eternal
1 decks
Card text
Medomai the Ageless
Legendary Creature — Sphinx
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
4 / 4
Theros (THS)
·
Mythic
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.