Live Play Data
Medomai the Ageless
1%
Live Inclusion
Times Brought
539
Decks Running
181
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=86
0%
T1
0%
T2
1%
T3
10%
T4
12%
T5
63%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
35%
(10 / 86 cast on T6)
Cast same turn as drawn
35%
The "good card" funnel
539 brought · 175 playersBrought to game
539
Ever drawn
146
Reached battlefield
86
Still on board at game end
41
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 39% of the time (n=83) , vs 24% when it never left the library (n=352).
When players drew this card but left it in hand, they won 29% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval +5.1pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
157 instances1.9%
Library
26.1%
Battlefield
30.6%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Sphinx
85 decks
-
2
Jin Sakai, Ghost of Tsushima
44 decks
-
3
Arthur, Marigold Knight
10 decks
-
4
Kamiz, Obscura Oculus
4 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
6
Grand Arbiter Augustin IV
3 decks
-
7
Kratos, Stoic Father
3 decks
-
8
Kykar, Wind's Fury
3 decks
-
9
Daxos of Meletis
2 decks
-
10
Hashaton, Scarab's Fist
2 decks
Card text
Medomai the Ageless
Legendary Creature — Sphinx
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
4 / 4
Theros (THS)
·
Mythic
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.