Card Preview
Megrim
1%
Decklist Inclusion
Times Brought
218
Decks Running
110
In Decks
706
Decklist Inclusion
1%
Format
Card text
Megrim
Enchantment
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Magic 2010 (M10)
·
Uncommon
·
Illustrated by Nick Percival
Final zone distribution
62 instances1.6%
Library
51.6%
Battlefield
29.0%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
23 decks
-
2
Tinybones, Bauble Burglar
18 decks
-
3
Dr. Eggman
13 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
11 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
6
Winter, Misanthropic Guide
5 decks
-
7
Tinybones, Trinket Thief
3 decks
-
8
Blim, Comedic Genius
2 decks
-
9
Doctor Doom, King of Latveria
2 decks
-
10
Liliana, Heretical Healer // Liliana, Defiant Necromancer
2 decks
The "good card" funnel
219 brought · 102 playersBrought to game
219
Ever drawn
58
Reached battlefield
43
Still on board at game end
32
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 27% of the time (n=40) , vs 20% when it never left the library (n=128).
Observed gap +6.5pp; 95% confidence interval -7.6pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
0%
T1
12%
T2
16%
T3
14%
T4
7%
T5
44%
T6-9
7%
T10+
Median
6
P25
3
· P75
8
· max
13
On curve
28%
(7 / 43 cast on T3)
Cast same turn as drawn
38%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.