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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Minds Aglow
1%
Live Inclusion
Times Brought
600
Decks Running
260
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=109
2%
T1
4%
T2
6%
T3
13%
T4
8%
T5
54%
T6-9
14%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
2%
(2 / 109 cast on T1)
Cast same turn as drawn
41%
The "good card" funnel
600 brought · 239 playersBrought to game
600
Ever drawn
195
Reached battlefield
109
Still on board at game end
13
≥ -0.4pp
Players who cast this card win 29% of the time (n=102) , vs 20% when it never left the library (n=325).
When players drew this card but left it in hand, they won 34% (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -0.4pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
218 instances3.7%
Library
6.0%
Battlefield
51.8%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Kynaios and Tiro of Meletis
53 decks
-
2
Whtz, the Bibliophile
23 decks
-
3
Kwain, Itinerant Meddler
19 decks
-
4
Xyris, the Writhing Storm
17 decks
-
5
Nekusar, the Mindrazer
14 decks
-
6
Kami of the Crescent Moon
12 decks
-
7
Kenrith, the Returned King
12 decks
-
8
The Second Doctor
12 decks
-
9
Ian Malcolm, Chaotician
11 decks
-
10
Princess Twilight Sparkle
5 decks
Card text
Minds Aglow
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Commander Masters (CMM)
·
Rare
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.