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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Minds Aglow
1%
Live Inclusion
Times Brought
473
Decks Running
212
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=85
2%
T1
5%
T2
7%
T3
12%
T4
8%
T5
53%
T6-9
13%
T10+
Median
7
P25
4
· P75
9
· max
16
On curve
2%
(2 / 85 cast on T1)
Cast same turn as drawn
39%
The "good card" funnel
473 brought · 201 playersBrought to game
473
Ever drawn
155
Reached battlefield
85
Still on board at game end
11
≥ -5.3pp
Players who cast this card win 25% of the time (n=78) , vs 20% when it never left the library (n=253).
When players drew this card but left it in hand, they won 34% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -5.3pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
171 instances4.7%
Library
6.4%
Battlefield
52.6%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Kynaios and Tiro of Meletis
43 decks
-
2
Whtz, the Bibliophile
21 decks
-
3
Kwain, Itinerant Meddler
17 decks
-
4
Xyris, the Writhing Storm
14 decks
-
5
Kenrith, the Returned King
11 decks
-
6
Nekusar, the Mindrazer
11 decks
-
7
Ian Malcolm, Chaotician
9 decks
-
8
Kami of the Crescent Moon
9 decks
-
9
The Second Doctor
8 decks
-
10
Vislor Turlough
6 decks
Card text
Minds Aglow
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Commander Masters (CMM)
·
Rare
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.