collections_bookmark Part of Commander Legends: Battle for Baldur's Gate auto_awesome #18 in Gruul Commander Staples
Minsc & Boo, Timeless Heroes card art
Live Play Data

Minsc & Boo, Timeless Heroes

{2} {R} {G} · Legendary Planeswalker — Minsc · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
153
Decks Running
66
Median Cast Turn
Drawn → Played
64%
Format

First-cast turn

n=74

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

153 brought · 71 players
Brought to game
153
Ever drawn
28
Reached battlefield
18
Still on board at game end
10
≥ -20.1pp

Players who cast this card win 28% of the time (n=17) , vs 28% when it never left the library (n=104).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.3pp; 95% confidence interval -20.1pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

31 instances
32.3%
Battlefield
29.0%
Graveyard
3.2%
Exile
35.5%
Hand

Commanders that played this card

in tracked games
Card text
Minsc & Boo, Timeless Heroes card

Minsc & Boo, Timeless Heroes

{2} {R} {G}
Legendary Planeswalker — Minsc
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Loyalty 3
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Andreas Zafiratos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.