collections_bookmark Part of Commander Legends: Battle for Baldur's Gate auto_awesome #25 in Gruul Commander Staples
Minsc & Boo, Timeless Heroes card art
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Minsc & Boo, Timeless Heroes

{2} {R} {G} · Legendary Planeswalker — Minsc · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Decklist Inclusion
Times Brought
146
Decks Running
71
In Decks
488
Decklist Inclusion
0%
Format
Card text
Minsc & Boo, Timeless Heroes card

Minsc & Boo, Timeless Heroes

{2} {R} {G}
Legendary Planeswalker — Minsc
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Loyalty 3
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Andreas Zafiratos

Final zone distribution

56 instances
57.1%
Battlefield
12.5%
Graveyard
1.8%
Exile
14.3%
Hand

The "good card" funnel

146 brought · 75 players
Brought to game
146
Ever drawn
22
Reached battlefield
15
Still on board at game end
32
≥ -19.3pp

Players who cast this card win 32% of the time (n=15) , vs 29% when it never left the library (n=90).

Observed gap +3.1pp; 95% confidence interval -19.3pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

15 of 100 times cast 15%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.