Card Preview
Mischievous Mystic
0%
Decklist Inclusion
Times Brought
173
Decks Running
90
In Decks
552
Decklist Inclusion
0%
Format
Card text
Mischievous Mystic
Creature — Human Wizard
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
2 / 1
Foundations (FDN)
·
Uncommon
·
Illustrated by Steve Prescott
Final zone distribution
56 instances3.6%
Library
30.4%
Battlefield
33.9%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Loki, Lord of Misrule
5 decks
-
2
Marneus Calgar
5 decks
-
3
Vnwxt, Verbose Host
5 decks
-
4
Bard, King of Dale
4 decks
-
5
Ms. Bumbleflower
4 decks
-
6
The Council of Four
3 decks
-
7
Aesi, Tyrant of Gyre Strait
2 decks
-
8
Azami, Lady of Scrolls
2 decks
-
9
Captain Howler, Sea Scourge
2 decks
-
10
Cynette, Jelly Drover
2 decks
The "good card" funnel
173 brought · 86 playersBrought to game
173
Ever drawn
51
Reached battlefield
32
Still on board at game end
17
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 31% of the time (n=30) , vs 23% when it never left the library (n=100).
When players drew this card but left it in hand, they won 24% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.3pp; 95% confidence interval -9.3pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
3%
T1
6%
T2
22%
T3
9%
T4
16%
T5
34%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
9%
(2 / 32 cast on T2)
Cast same turn as drawn
38%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.