bolt
Game Changer
on the MTG Commander Game Changers list
: Add 

. Spend this mana only to cast artifact spells.
Live Play Data
Mishra's Workshop
Land
·
Vintage Masters (VMA)
1%
Live Inclusion
Times Brought
818
Decks Running
299
Median Cast Turn
3
Drawn → Played
81%
Format
First-cast turn
n=189
34%
T1
13%
T2
10%
T3
7%
T4
8%
T5
23%
T6-9
3%
T10+
Median
3
P25
1
· P75
6
· max
13
Cast same turn as drawn
79%
The "good card" funnel
818 brought · 245 playersBrought to game
818
Ever drawn
233
Reached battlefield
189
Still on board at game end
172
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 29% of the time (n=174) , vs 25% when it never left the library (n=485).
When players drew this card but left it in hand, they won 36% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -3.0pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
259 instances3.1%
Library
66.4%
Battlefield
13.5%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 31 decks
- 2 Ultron, Artificial Malevolence 14 decks
-
3
Tony Stark // The Invincible Iron Man
9 decks
-
4
Ekthi, Contaminator Priest
8 decks
- 5 Molecule Man 8 decks
- 6 Omnath, Locus of the Void 8 decks
-
7
Urza, Lord High Artificer
8 decks
- 8 Karn, Legacy Reforged 7 decks
- 9 The Everforger 7 decks
-
10
Zirda, the Dawnwaker
6 decks
Card text
Mishra's Workshop
Land
Vintage Masters (VMA)
·
Mythic
·
Illustrated by Sam Burley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.