Mob Rule card art
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Mob Rule

{4} {R} {R} · Sorcery · Crimson Vow Commander (VOC)
1%
Decklist Inclusion
Times Brought
117
Decks Running
65
In Decks
493
Decklist Inclusion
1%
Format

Final zone distribution

37 instances
5.4%
Library
24.3%
Battlefield
48.6%
Graveyard
5.4%
Exile

The "good card" funnel

117 brought · 64 players
Brought to game
117
Ever drawn
34
Reached battlefield
22
Still on board at game end
9
≥ -7.5pp

Players who cast this card win 40% of the time (n=22) , vs 26% when it never left the library (n=74).

Observed gap +13.8pp; 95% confidence interval -7.5pp to +35.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
77%
T6-9
23%
T10+
Median 8.0 P25 7 · P75 9 · max 12
On curve 9% (2 / 22 cast on T6) Cast same turn as drawn 20%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.