Live Play Data
Moonmist
1%
Live Inclusion
Times Brought
285
Decks Running
137
Median Cast Turn
7.0
Drawn → Played
75%
Format
First-cast turn
n=50
0%
T1
6%
T2
8%
T3
12%
T4
4%
T5
60%
T6-9
10%
T10+
Median
7.0
P25
4
· P75
8
· max
16
On curve
6%
(3 / 50 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
285 brought · 125 playersBrought to game
285
Ever drawn
67
Reached battlefield
50
Still on board at game end
4
≥ +0.6pp
Players who cast this card win 44% of the time (n=44) , vs 28% when it never left the library (n=177).
When players drew this card but left it in hand, they won 10% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.8pp; 95% confidence interval +0.6pp to +31.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances2.6%
Library
5.2%
Battlefield
61.0%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
42 decks
-
2
Bruce Banner // The Incredible Hulk
35 decks
-
3
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
29 decks
-
4
Terra, Magical Adept // Esper Terra
14 decks
-
5
Chief of the Wilds
3 decks
-
6
Anara, Wolvid Familiar
2 decks
-
7
Jennifer Walters // The Sensational She-Hulk
2 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
9
Cosmic Spider-Man
1 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
1 decks
Card text
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Innistrad (ISD)
·
Common
·
Illustrated by Ryan Yee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.