Live Play Data
Moonmist
1%
Live Inclusion
Times Brought
567
Decks Running
240
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=103
2%
T1
7%
T2
8%
T3
13%
T4
7%
T5
52%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
9%
(7 / 103 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
567 brought · 213 playersBrought to game
567
Ever drawn
158
Reached battlefield
103
Still on board at game end
8
≥ +0.8pp
Players who cast this card win 36% of the time (n=95) , vs 25% when it never left the library (n=333).
When players drew this card but left it in hand, they won 18% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +0.8pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances4.5%
Library
4.5%
Battlefield
54.2%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
77 decks
-
2
Bruce Banner // The Incredible Hulk
59 decks
-
3
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
54 decks
-
4
Terra, Magical Adept // Esper Terra
20 decks
-
5
Chief of the Wilds
5 decks
-
6
Eddie Brock // Venom, Lethal Protector
4 decks
-
7
Miles Morales // Ultimate Spider-Man
3 decks
-
8
Anara, Wolvid Familiar
2 decks
-
9
Jennifer Walters // The Sensational She-Hulk
2 decks
-
10
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
Card text
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Innistrad (ISD)
·
Common
·
Illustrated by Ryan Yee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.