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Part of Tales of Middle-earth
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Sorcery
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The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Mordor Muster
Times Brought
89
Decks Running
51
In Decks
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Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mordor Muster
Sorcery
You draw a card and you lose 1 life.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
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Common
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Illustrated by Pavel Kolomeyets
Final zone distribution
27 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
20 decks
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2
The Great Goblin
13 decks
-
3
Saruman, the White Hand
5 decks
-
4
Sauron, Lord of the Rings
3 decks
-
5
Witherbloom, the Balancer
3 decks
-
6
Mauhúr, Uruk-hai Captain
2 decks
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7
Gollum, Riddle Master
1 decks
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8
Shagrat, Loot Bearer
1 decks
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9
Smaug the Impenetrable
1 decks
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10
Uglúk of the White Hand
1 decks
The "good card" funnel
89 brought · 48 playersBrought to game
89
Ever drawn
24
Reached battlefield
19
Still on board at game end
0
≥ -5.0pp
Players who cast this card win 30% of the time (n=16) , vs 21% when it never left the library (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -5.0pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.