auto_awesome
#12 in Golgari Commander Staples
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Creature — Human Knight // Sorcery — Adventure
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Wilds of Eldraine (WOE)
Live Play Data
Mosswood Dreadknight // Dread Whispers
0%
Live Inclusion
Times Brought
131
Decks Running
55
Median Cast Turn
4.5
Drawn → Played
71%
Format
First-cast turn
n=22
0%
T1
23%
T2
18%
T3
9%
T4
9%
T5
36%
T6-9
5%
T10+
Median
4.5
P25
3
· P75
7
· max
11
On curve
23%
(5 / 22 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
131 brought · 54 playersBrought to game
131
Ever drawn
31
Reached battlefield
22
Still on board at game end
4
Once cast, 18% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.4pp
Players who cast this card win 27% of the time (n=22) , vs 26% when it never left the library (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -18.4pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances8.3%
Library
11.1%
Battlefield
41.7%
Graveyard
19.4%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
9 decks
-
2
Meren of Clan Nel Toth
7 decks
-
3
Dina, Soul Steeper
4 decks
-
4
Sméagol, Helpful Guide
3 decks
-
5
Kenrith, the Returned King
2 decks
-
6
Szarel, Genesis Shepherd
2 decks
-
7
Auntie Ool, Cursewretch
1 decks
-
8
Bhaal, Lord of Murder
1 decks
-
9
Carth the Lion
1 decks
-
10
Dina, Essence Brewer
1 decks
Card text
Mosswood Dreadknight
Creature — Human Knight
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
3 / 2
Dread Whispers
Sorcery — Adventure
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.