Card Preview
Mox Tantalite
Artifact
·
Modern Horizons (MH1)
Times Brought
147
Decks Running
77
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mox Tantalite
Artifact
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
Modern Horizons (MH1)
·
Mythic
·
Illustrated by Ryan Pancoast
Final zone distribution
41 instances2.4%
Library
75.6%
Battlefield
9.8%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
8 decks
-
2
Abaddon the Despoiler
4 decks
-
3
Obeka, Splitter of Seconds
4 decks
-
4
The Eleventh Doctor
4 decks
-
5
The Tenth Doctor
3 decks
-
6
Whtz, the Bibliophile
3 decks
-
7
Alaundo the Seer
2 decks
-
8
Averna, the Chaos Bloom
2 decks
-
9
Fire Lord Zuko
2 decks
-
10
Lady Octopus, Inspired Inventor
2 decks
The "good card" funnel
147 brought · 73 playersBrought to game
147
Ever drawn
39
Reached battlefield
35
Still on board at game end
31
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.0pp
Players who cast this card win 32% of the time (n=27) , vs 19% when it never left the library (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval +3.0pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
29%
T1
9%
T2
0%
T3
14%
T4
20%
T5
20%
T6-9
9%
T10+
Median
4
P25
1
· P75
6
· max
16
Cast same turn as drawn
76%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.