collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Artifact — Equipment
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Multiclass Baldric
0%
Live Inclusion
Times Brought
123
Decks Running
60
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=25
16%
T1
12%
T2
8%
T3
8%
T4
16%
T5
40%
T6-9
0%
T10+
Median
5
P25
2
· P75
6
· max
9
On curve
16%
(4 / 25 cast on T1)
Cast same turn as drawn
68%
The "good card" funnel
123 brought · 62 playersBrought to game
123
Ever drawn
31
Reached battlefield
25
Still on board at game end
21
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 33% of the time (n=24) , vs 18% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.6pp; 95% confidence interval -4.2pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances58.3%
Battlefield
19.4%
Graveyard
5.6%
Exile
16.7%
Hand
Commanders that played this card
in tracked games-
1
Nalia de'Arnise
18 decks
-
2
The Destined Warrior
15 decks
-
3
Burakos, Party Leader
9 decks
-
4
Omo, Queen of Vesuva
5 decks
-
5
Tazri, Beacon of Unity
3 decks
-
6
Pinkie Pie
2 decks
-
7
Volo, Itinerant Scholar
2 decks
-
8
Azlask, the Swelling Scourge
1 decks
-
9
Cecily, Haunted Mage
1 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
1 decks
Card text
Multiclass Baldric
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip 
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.