collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Multiclass Baldric card art
Live Play Data

Multiclass Baldric

{1} · Artifact — Equipment · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
172
Decks Running
81
Median Cast Turn
5
Drawn → Played
81%
Format

First-cast turn

n=35
17%
T1
11%
T2
9%
T3
11%
T4
11%
T5
34%
T6-9
6%
T10+
Median 5 P25 2 · P75 7 · max 12
On curve 17% (6 / 35 cast on T1) Cast same turn as drawn 65%

The "good card" funnel

172 brought · 83 players
Brought to game
172
Ever drawn
43
Reached battlefield
35
Still on board at game end
25

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 27% of the time (n=33) , vs 20% when it never left the library (n=105).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval -9.0pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
4.0%
Library
50.0%
Battlefield
24.0%
Graveyard
8.0%
Exile

Commanders that played this card

in tracked games
Card text
Multiclass Baldric card

Multiclass Baldric

{1}
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2}
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Franz Vohwinkel

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.