auto_awesome #9 in Rakdos Commander Staples
Murderous Redcap card art
Live Play Data

Murderous Redcap

{2} {B/R} {B/R} · Creature — Goblin Assassin · Ultimate Masters (UMA)
1%
Live Inclusion
Times Brought
239
Decks Running
107
Median Cast Turn
6
Drawn → Played
68%
Format

First-cast turn

n=53
0%
T1
8%
T2
13%
T3
11%
T4
11%
T5
49%
T6-9
8%
T10+
Median 6 P25 4 · P75 8 · max 12
On curve 32% (6 / 53 cast on T4) Cast same turn as drawn 44%

The "good card" funnel

239 brought · 102 players
Brought to game
239
Ever drawn
78
Reached battlefield
53
Still on board at game end
32

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +16.5pp

Players who cast this card win 55% of the time (n=47) , vs 24% when it never left the library (n=121).

When players drew this card but left it in hand, they won 20% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +31.2pp; 95% confidence interval +16.5pp to +46.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

94 instances
1.1%
Library
34.0%
Battlefield
35.1%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games
Card text
Murderous Redcap card

Murderous Redcap

{2} {B/R} {B/R}
Creature — Goblin Assassin
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
Ultimate Masters (UMA) · Uncommon · Illustrated by Dave Allsop

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.