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Part of Secrets of Strixhaven
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Creature — Fungus
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Mycoloth
2%
Live Inclusion
Times Brought
805
Decks Running
389
Median Cast Turn
8
Drawn → Played
54%
Format
First-cast turn
n=95
0%
T1
1%
T2
1%
T3
6%
T4
19%
T5
49%
T6-9
23%
T10+
Median
8
P25
5
· P75
9
· max
16
On curve
27%
(18 / 95 cast on T5)
Cast same turn as drawn
18%
The "good card" funnel
805 brought · 364 playersBrought to game
805
Ever drawn
176
Reached battlefield
95
Still on board at game end
56
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 30% of the time (n=87) , vs 23% when it never left the library (n=522).
When players drew this card but left it in hand, they won 21% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -2.4pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
195 instances1.5%
Library
28.7%
Battlefield
23.1%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
139 decks
-
2
Shroofus Sproutsire
43 decks
-
3
Witherbloom, the Balancer
18 decks
-
4
Ghave, Guru of Spores
15 decks
-
5
Slimefoot, the Stowaway
15 decks
-
6
Meren of Clan Nel Toth
14 decks
-
7
The Mycotyrant
13 decks
-
8
Thromok the Insatiable
9 decks
-
9
Ellie, Vengeful Hunter
8 decks
-
10
Joel, Resolute Survivor
7 decks
Card text
Mycoloth
Creature — Fungus
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
4 / 4
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.