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Part of Secrets of Strixhaven
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Creature — Fungus
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Mycoloth
1%
Decklist Inclusion
Times Brought
323
Decks Running
190
In Decks
1345
Decklist Inclusion
1%
Format
Card text
Mycoloth
Creature — Fungus
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
4 / 4
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Raymond Swanland
Final zone distribution
68 instances29.4%
Battlefield
25.0%
Graveyard
8.8%
Exile
36.8%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
80 decks
-
2
Shroofus Sproutsire
19 decks
-
3
Slimefoot, the Stowaway
8 decks
-
4
Ghave, Guru of Spores
7 decks
-
5
Witherbloom, the Balancer
7 decks
-
6
Ellie, Vengeful Hunter
6 decks
-
7
Meren of Clan Nel Toth
6 decks
-
8
Joel, Resolute Survivor
5 decks
-
9
Slimefoot and Squee
5 decks
-
10
Blech, Loafing Pest
3 decks
The "good card" funnel
323 brought · 183 playersBrought to game
323
Ever drawn
63
Reached battlefield
37
Still on board at game end
20
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 37% of the time (n=32) , vs 22% when it never left the library (n=221).
When players drew this card but left it in hand, they won 13% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.7pp; 95% confidence interval -0.7pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
3%
T2
0%
T3
5%
T4
14%
T5
46%
T6-9
32%
T10+
Median
8
P25
6
· P75
10
· max
16
On curve
22%
(5 / 37 cast on T5)
Cast same turn as drawn
14%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.