Card Preview
Mycosynth Golem
0%
Decklist Inclusion
Times Brought
181
Decks Running
92
In Decks
562
Decklist Inclusion
0%
Format
Card text
Mycosynth Golem
Artifact Creature — Golem
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost
less to cast for each artifact you control.)
4 / 5
Fifth Dawn (5DN)
·
Rare
·
Illustrated by Paolo Parente
Final zone distribution
51 instances5.9%
Library
37.3%
Battlefield
23.5%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 17 decks
-
2
Aloy, Savior of Meridian
9 decks
- 3 Zhulodok, Void Gorger 6 decks
-
4
Megatron, Tyrant // Megatron, Destructive Force
5 decks
- 5 Dawnsire, Sunstar Dreadnought 4 decks
-
6
Urtet, Remnant of Memnarch
4 decks
-
7
Brenard, Ginger Sculptor
2 decks
-
8
Emry, Lurker of the Loch
2 decks
- 9 Karn, Legacy Reforged 2 decks
-
10
Krang, Master Mind
2 decks
The "good card" funnel
181 brought · 86 playersBrought to game
181
Ever drawn
46
Reached battlefield
26
Still on board at game end
19
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.2pp
Players who cast this card win 53% of the time (n=22) , vs 25% when it never left the library (n=113).
When players drew this card but left it in hand, they won 6% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +28.1pp; 95% confidence interval +8.2pp to +47.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
0%
T4
19%
T5
73%
T6-9
8%
T10+
Median
7.0
P25
6
· P75
8
· max
10
On curve
100%
(0 / 26 cast on T11)
Cast same turn as drawn
29%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.