Live Play Data
Mysterio, Master of Illusion
1%
Live Inclusion
Times Brought
190
Decks Running
81
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=31
0%
T1
0%
T2
6%
T3
13%
T4
29%
T5
32%
T6-9
19%
T10+
Median
6
P25
5
· P75
9
· max
15
On curve
19%
(4 / 31 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
190 brought · 73 playersBrought to game
190
Ever drawn
52
Reached battlefield
29
Still on board at game end
14
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 28% of the time (n=25) , vs 16% when it never left the library (n=117).
When players drew this card but left it in hand, they won 26% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval -5.5pp to +29.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
25.5%
Battlefield
30.9%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
24 decks
-
2
Norman Osborn // Green Goblin
15 decks
-
3
Loki, the Deceiver
13 decks
-
4
Doctor Octopus, Master Planner
10 decks
-
5
Thanos, the Mad Titan
9 decks
-
6
Cosmic Spider-Man
2 decks
-
7
Prowler, Clawed Thief
2 decks
-
8
Spider-Man 2099
2 decks
-
9
Brago, King Eternal
1 decks
-
10
Circu, Dimir Lobotomist
1 decks
Card text
Mysterio, Master of Illusion
Legendary Creature — Human Villain
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
3 / 3
Marvel's Spider-Man (SPM)
·
Rare
·
Illustrated by Alexander Gering
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.