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Part of Tales of Middle-earth
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Artifact — Equipment
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Tales of Middle-earth Commander (LTC)
Card Preview
Nazgûl Battle-Mace
0%
Decklist Inclusion
Times Brought
156
Decks Running
81
In Decks
548
Decklist Inclusion
0%
Format
Card text
Nazgûl Battle-Mace
Artifact — Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip 
Tales of Middle-earth Commander (LTC)
·
Rare
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Illustrated by Campbell White
Final zone distribution
42 instances2.4%
Library
35.7%
Battlefield
26.2%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
13 decks
-
2
Sauron, Lord of the Rings
6 decks
-
3
Lord of the Nazgûl
5 decks
-
4
Cloud, Midgar Mercenary
4 decks
-
5
Ekthi, Contaminator Priest
3 decks
-
6
The Serpent Society
3 decks
-
7
Tony Stark // The Invincible Iron Man
3 decks
- 8 Zhulodok, Void Gorger 3 decks
-
9
Captain America, First Avenger
2 decks
-
10
Maarika, Brutal Gladiator
2 decks
The "good card" funnel
156 brought · 72 playersBrought to game
156
Ever drawn
35
Reached battlefield
22
Still on board at game end
15
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 29% of the time (n=18) , vs 18% when it never left the library (n=104).
Observed gap +11.6pp; 95% confidence interval -9.4pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
18%
T3
5%
T4
27%
T5
27%
T6-9
23%
T10+
Median
5.5
P25
5
· P75
8
· max
14
On curve
50%
(6 / 22 cast on T5)
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.