bolt
Game Changer
on the MTG Commander Game Changers list
·
Enchantment
·
Iconic Masters (IMA)
Card Preview
Necropotence
2%
Decklist Inclusion
Times Brought
842
Decks Running
432
In Decks
3145
Decklist Inclusion
2%
Format
Card text
Necropotence
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Iconic Masters (IMA)
·
Mythic
·
Illustrated by Dave Kendall
Final zone distribution
226 instances2.2%
Library
23.9%
Battlefield
23.9%
Graveyard
13.3%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
26 decks
-
2
K'rrik, Son of Yawgmoth
19 decks
-
3
Y'shtola, Night's Blessed
17 decks
-
4
Oloro, Ageless Ascetic
11 decks
-
5
Tymna the Weaver
11 decks
-
6
Zur the Enchanter
10 decks
-
7
Kaalia of the Vast
9 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
9
Sheoldred, the Apocalypse
9 decks
-
10
Rograkh, Son of Rohgahh
8 decks
The "good card" funnel
843 brought · 336 playersBrought to game
843
Ever drawn
191
Reached battlefield
81
Still on board at game end
54
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 38% of the time (n=73) , vs 24% when it never left the library (n=512).
When players drew this card but left it in hand, they won 31% (n=95) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.6pp; 95% confidence interval +2.3pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81
7%
T1
4%
T2
9%
T3
15%
T4
21%
T5
33%
T6-9
11%
T10+
Median
5
P25
4
· P75
7
· max
19
On curve
20%
(7 / 81 cast on T3)
Cast same turn as drawn
44%
81 of 100 times cast
81%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.