Live Play Data
Nemesis Mask
0%
Live Inclusion
Times Brought
206
Decks Running
103
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=38
3%
T1
5%
T2
24%
T3
8%
T4
18%
T5
21%
T6-9
21%
T10+
Median
5.0
P25
3
· P75
8
· max
14
On curve
32%
(9 / 38 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
207 brought · 95 playersBrought to game
207
Ever drawn
50
Reached battlefield
38
Still on board at game end
28
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.1pp
Players who cast this card win 25% of the time (n=31) , vs 28% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.1pp; 95% confidence interval -19.1pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
50.9%
Battlefield
18.2%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
53 decks
-
2
Shelob, Child of Ungoliant
9 decks
-
3
Maarika, Brutal Gladiator
8 decks
-
4
Anzrag, the Quake-Mole
4 decks
-
5
Bill Ferny, Bree Swindler
2 decks
-
6
Dwalin, Weaponmaster
2 decks
-
7
Fynn, the Fangbearer
2 decks
-
8
Ib Halfheart, Goblin Tactician
2 decks
-
9
Zurgo Helmsmasher
2 decks
-
10
Ares, God of War
1 decks
Card text
Nemesis Mask
Artifact — Equipment
All creatures able to block equipped creature do so.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Darksteel (DST)
·
Uncommon
·
Illustrated by Adam Rex
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.