Live Play Data
Nemesis Mask
0%
Live Inclusion
Times Brought
220
Decks Running
111
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=42
2%
T1
7%
T2
21%
T3
10%
T4
17%
T5
24%
T6-9
19%
T10+
Median
5.0
P25
3
· P75
8
· max
14
On curve
31%
(9 / 42 cast on T3)
Cast same turn as drawn
44%
The "good card" funnel
221 brought · 102 playersBrought to game
221
Ever drawn
56
Reached battlefield
42
Still on board at game end
31
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.6pp
Players who cast this card win 25% of the time (n=35) , vs 27% when it never left the library (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -17.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances1.6%
Library
50.8%
Battlefield
16.4%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
57 decks
-
2
Shelob, Child of Ungoliant
9 decks
-
3
Maarika, Brutal Gladiator
8 decks
-
4
Anzrag, the Quake-Mole
4 decks
-
5
Bill Ferny, Bree Swindler
2 decks
-
6
Dwalin, Weaponmaster
2 decks
-
7
Fynn, the Fangbearer
2 decks
-
8
Ib Halfheart, Goblin Tactician
2 decks
-
9
Knuckles the Echidna
2 decks
-
10
Zurgo Helmsmasher
2 decks
Card text
Nemesis Mask
Artifact — Equipment
All creatures able to block equipped creature do so.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Darksteel (DST)
·
Uncommon
·
Illustrated by Adam Rex
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.