Nemesis Mask card art
Live Play Data

Nemesis Mask

{3} · Artifact — Equipment · Darksteel (DST)
0%
Live Inclusion
Times Brought
220
Decks Running
111
Median Cast Turn
5.0
Drawn → Played
75%
Format

First-cast turn

n=42
2%
T1
7%
T2
21%
T3
10%
T4
17%
T5
24%
T6-9
19%
T10+
Median 5.0 P25 3 · P75 8 · max 14
On curve 31% (9 / 42 cast on T3) Cast same turn as drawn 44%

The "good card" funnel

221 brought · 102 players
Brought to game
221
Ever drawn
56
Reached battlefield
42
Still on board at game end
31

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.6pp

Players who cast this card win 25% of the time (n=35) , vs 27% when it never left the library (n=133).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.4pp; 95% confidence interval -17.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

61 instances
1.6%
Library
50.8%
Battlefield
16.4%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Nemesis Mask card

Nemesis Mask

{3}
Artifact — Equipment
All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Darksteel (DST) · Uncommon · Illustrated by Adam Rex

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.