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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Leviathan Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Nemesis of Reason
2%
Live Inclusion
Times Brought
264
Decks Running
124
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=32
0%
T1
0%
T2
9%
T3
13%
T4
22%
T5
41%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
9
· max
11
On curve
44%
(7 / 32 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
264 brought · 125 playersBrought to game
264
Ever drawn
50
Reached battlefield
32
Still on board at game end
14
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.5pp
Players who cast this card win 22% of the time (n=30) , vs 18% when it never left the library (n=170).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -12.5pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances1.7%
Library
23.3%
Battlefield
40.0%
Graveyard
11.7%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
81 decks
-
2
Umbris, Fear Manifest
19 decks
-
3
Phenax, God of Deception
11 decks
-
4
Runo Stromkirk // Krothuss, Lord of the Deep
3 decks
-
5
Lord Xander, the Collector
2 decks
-
6
Zellix, Sanity Flayer
2 decks
-
7
Lazav, Dimir Mastermind
1 decks
-
8
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
1 decks
-
9
Saruman of Many Colors
1 decks
-
10
Tasha, the Witch Queen
1 decks
Card text
Nemesis of Reason
Creature — Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
3 / 7
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Mark Tedin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.