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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Leviathan Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Nemesis of Reason
2%
Live Inclusion
Times Brought
481
Decks Running
207
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=56
0%
T1
0%
T2
5%
T3
14%
T4
25%
T5
41%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
45%
(14 / 56 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
481 brought · 205 playersBrought to game
481
Ever drawn
89
Reached battlefield
56
Still on board at game end
24
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 21% of the time (n=52) , vs 15% when it never left the library (n=322).
When players drew this card but left it in hand, they won 16% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -5.8pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances2.8%
Library
22.6%
Battlefield
38.7%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
128 decks
-
2
Umbris, Fear Manifest
30 decks
-
3
Phenax, God of Deception
20 decks
-
4
Lord Xander, the Collector
5 decks
-
5
Runo Stromkirk // Krothuss, Lord of the Deep
5 decks
-
6
The Weaver King
3 decks
-
7
Zellix, Sanity Flayer
3 decks
-
8
Lazav, Dimir Mastermind
2 decks
-
9
Saruman of Many Colors
2 decks
-
10
The Ancient One
2 decks
Card text
Nemesis of Reason
Creature — Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
3 / 7
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Mark Tedin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.