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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Leviathan Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Nemesis of Reason
2%
Live Inclusion
Times Brought
386
Decks Running
175
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=45
0%
T1
0%
T2
7%
T3
11%
T4
27%
T5
42%
T6-9
13%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
44%
(12 / 45 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
386 brought · 172 playersBrought to game
386
Ever drawn
73
Reached battlefield
45
Still on board at game end
21
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 22% of the time (n=42) , vs 15% when it never left the library (n=259).
When players drew this card but left it in hand, they won 15% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -5.8pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances2.3%
Library
24.4%
Battlefield
39.5%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
106 decks
-
2
Umbris, Fear Manifest
28 decks
-
3
Phenax, God of Deception
16 decks
-
4
Runo Stromkirk // Krothuss, Lord of the Deep
5 decks
-
5
Lord Xander, the Collector
3 decks
-
6
The Weaver King
3 decks
-
7
Zellix, Sanity Flayer
3 decks
-
8
Lazav, Dimir Mastermind
2 decks
-
9
Saruman of Many Colors
2 decks
-
10
The Ancient One
2 decks
Card text
Nemesis of Reason
Creature — Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
3 / 7
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Mark Tedin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.