Live Play Data
Nimbus Maze
Land
·
Forgotten Realms Commander (AFC)
3%
Live Inclusion
Times Brought
491
Decks Running
257
Median Cast Turn
4
Drawn → Played
71%
Format
First-cast turn
n=91
9%
T1
21%
T2
14%
T3
13%
T4
7%
T5
34%
T6-9
2%
T10+
Median
4
P25
2
· P75
7
· max
11
Cast same turn as drawn
45%
The "good card" funnel
491 brought · 239 playersBrought to game
491
Ever drawn
129
Reached battlefield
91
Still on board at game end
85
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 27% of the time (n=84) , vs 24% when it never left the library (n=296).
When players drew this card but left it in hand, they won 28% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -7.3pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instances2.8%
Library
58.6%
Battlefield
12.4%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
29 decks
-
2
Shorikai, Genesis Engine
18 decks
-
3
Grand Arbiter Augustin IV
17 decks
-
4
Brago, King Eternal
15 decks
-
5
Hope Estheim
12 decks
-
6
Sefris of the Hidden Ways
11 decks
-
7
Kwain, Itinerant Meddler
10 decks
-
8
Niko, Light of Hope
10 decks
-
9
Bard, King of Dale
7 decks
-
10
Mendicant Core, Guidelight
6 decks
Card text
Nimbus Maze
Land
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.