collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Noble Heritage card art
Live Play Data

Noble Heritage

{1} {W} · Legendary Enchantment — Background · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
336
Decks Running
157
Median Cast Turn
3.0
Drawn → Played
67%
Format

First-cast turn

n=114
14%
T1
23%
T2
18%
T3
12%
T4
9%
T5
22%
T6-9
2%
T10+
Median 3.0 P25 2 · P75 5 · max 12
On curve 37% (26 / 114 cast on T2) Cast same turn as drawn 28%

The "good card" funnel

336 brought · 157 players
Brought to game
336
Ever drawn
89
Reached battlefield
60
Still on board at game end
47

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.6pp

Players who cast this card win 22% of the time (n=55) , vs 23% when it never left the library (n=208).

When players drew this card but left it in hand, they won 27% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.3pp; 95% confidence interval -12.6pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

102 instances
2.9%
Library
46.1%
Battlefield
23.5%
Graveyard
3.9%
Exile

Commanders that played this card

in tracked games
Card text
Noble Heritage card

Noble Heritage

{1} {W}
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Dallas Williams

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.