Noble Hierarch
12% of tracked Commander decks run Noble Hierarch, and 78% of drawn copies reach the battlefield, with a median first-cast turn of 4.
Noble Hierarch sits in 12% of the 2127 distinct Commander decks that have played a tracked game on Playgroup Live. That is a selective but dedicated slice: the card's Bant color identity (green, white, blue) locks it out of most of the format, so its footprint among eligible decks is considerably denser than the headline rate suggests.
When a copy enters a player's hand, 78% of those instances are cast before the game ends. Median first cast lands on turn 4, though the mode is turn 1, reflecting how often players keep it in an opening hand and deploy it immediately. The data shows 232 distinct players have brought the card to a tracked game, and no single player accounts for more than a small fraction of those instances, so the numbers are well-spread across the user base.
Noble Hierarch earns its reputation as a format staple wherever its colors appear. One mana for mana acceleration plus a passive exalted boost for aggressive lines makes it a dual-purpose piece in midrange, goodstuff, and combat-oriented builds alike. The top commanders in the dataset reflect that range: from five-color goodstuff piles like The Ur-Dragon and Kenrith to dedicated Bant commanders such as Rafiq of the Many, where exalted stacks directly with the commander's own ability.
- 12% of tracked Commander decks include Noble Hierarch
- 78% of drawn copies are cast before the game ends
- T4 median first-cast turn (mode is turn 1)
- 51% battlefield stickiness once cast
- 27% of first casts land exactly on curve for a 1-mana spell
- 232 distinct players have brought Noble Hierarch to a tracked game
First-cast turn
n=101The "good card" funnel
517 brought · 232 playersOf 517 Noble Hierarchs brought to tracked games, 130 were drawn, 101 of those were cast, and roughly half of cast copies remained on the battlefield through end of game.
Players who cast this card win 26% of the time (n=87) , vs 29% when it never left the library (n=330).
When players drew this card but left it in hand, they won 32% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.6pp; 95% confidence interval -12.0pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instancesMost Noble Hierarch instances that were brought to a game but never interacted with stay in the library, which is expected for any singleton in a 100-card deck. Among observed copies, the battlefield is the most common landing spot, consistent with the card's role as an early-game piece that stays in play.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
24 decks
-
2
Ms. Bumbleflower
23 decks
-
3
Atraxa, Praetors' Voice
17 decks
-
4
Aragorn, the Uniter
11 decks
-
5
Helga, Skittish Seer
11 decks
-
6
Kenrith, the Returned King
11 decks
-
7
Ashling, the Limitless
8 decks
-
8
Galadriel, Light of Valinor
8 decks
-
9
Sisay, Weatherlight Captain
8 decks
-
10
Atraxa, Grand Unifier
7 decks
The commander distribution is wide: The Ur-Dragon leads, but the deck counts drop off gradually across ten different commanders spanning five-color goodstuff, Bant midrange, and dedicated exalted builds, signaling broad rather than niche adoption.