collections_bookmark Part of The Lost Caverns of Ixalan
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time card art
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Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Legendary Creature — God // Land · The Lost Caverns of Ixalan (LCI)
Times Brought
97
Decks Running
41
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time card Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time back face

Ojer Pakpatiq, Deepest Epoch

{2} {U} {U}
Legendary Creature — God
Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
4 / 3

Temple of Cyclical Time

Land
(Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from this land. {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery.
The Lost Caverns of Ixalan (LCI) · Mythic · Illustrated by Chris Rahn

Final zone distribution

25 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

97 brought · 44 players
Brought to game
97
Ever drawn
19
Reached battlefield
10
Still on board at game end
10
10 of 100 times cast 10%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.