Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Ojer Pakpatiq, Deepest Epoch
Temple of Cyclical Time
Final zone distribution
48 instancesCommanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
12 decks
-
2
Kratos, Stoic Father
10 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
4
Lord of the Nazgûl
6 decks
-
5
Talrand, Sky Summoner
6 decks
-
6
Aragorn, the Uniter
5 decks
-
7
Orvar, the All-Form
4 decks
-
8
Riku of Many Paths
4 decks
-
9
Vivi Ornitier
4 decks
-
10
Council of Reeds
3 decks
The "good card" funnel
215 brought · 99 playersOnce cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 35% of the time (n=17) , vs 26% when it never left the library (n=135).
When players drew this card but left it in hand, they won 21% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -3.1pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.