Live Play Data
Oppression
1%
Live Inclusion
Times Brought
575
Decks Running
259
Median Cast Turn
5.0
Drawn → Played
65%
Format
First-cast turn
n=80
0%
T1
6%
T2
21%
T3
14%
T4
16%
T5
34%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
28%
(17 / 80 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
576 brought · 238 playersBrought to game
576
Ever drawn
123
Reached battlefield
80
Still on board at game end
49
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 20% of the time (n=77) , vs 18% when it never left the library (n=392).
When players drew this card but left it in hand, they won 22% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -6.6pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
137 instances4.4%
Library
35.8%
Battlefield
28.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Tergrid, God of Fright // Tergrid's Lantern
71 decks
-
2
Tinybones, Bauble Burglar
34 decks
-
3
Tinybones, Trinket Thief
18 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
14 decks
-
5
Aclazotz, Deepest Betrayal // Temple of the Dead
5 decks
-
6
Dr. Eggman
5 decks
-
7
Nekusar, the Mindrazer
5 decks
-
8
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
5 decks
-
9
Braids, Arisen Nightmare
4 decks
-
10
Nath of the Gilt-Leaf
4 decks
Card text
Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
Seventh Edition (7ED)
·
Rare
·
Illustrated by Alex Horley-Orlandelli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.