Live Play Data
Oscorp Industries
Land
·
Marvel's Spider-Man (SPM)
5%
Live Inclusion
Times Brought
520
Decks Running
244
Median Cast Turn
3
Drawn → Played
67%
Format
First-cast turn
n=91
35%
T1
9%
T2
8%
T3
10%
T4
7%
T5
26%
T6-9
5%
T10+
Median
3
P25
1
· P75
6
· max
14
Cast same turn as drawn
67%
The "good card" funnel
523 brought · 225 playersBrought to game
523
Ever drawn
135
Reached battlefield
91
Still on board at game end
88
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 22% of the time (n=82) , vs 22% when it never left the library (n=318).
When players drew this card but left it in hand, they won 26% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +-0.0pp; 95% confidence interval -9.3pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instances1.4%
Library
60.7%
Battlefield
22.1%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
58 decks
-
2
Cosmic Spider-Man
35 decks
-
3
Norman Osborn // Green Goblin
27 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
5
Loki, the Deceiver
11 decks
-
6
Nick Fury, Agent of S.H.I.E.L.D.
10 decks
-
7
Fire Lord Azula
9 decks
-
8
Nekusar, the Mindrazer
8 decks
-
9
Nathan Drake, Treasure Hunter
6 decks
-
10
Jodah, the Unifier
5 decks
Card text
Oscorp Industries
Land
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
: Add
,
, or
.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Marvel's Spider-Man (SPM)
·
Rare
·
Illustrated by Bastien Grivet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.