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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Tiefling Warlock
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Passageway Seer
0%
Live Inclusion
Times Brought
101
Decks Running
41
Median Cast Turn
6.0
Drawn → Played
79%
Format
First-cast turn
n=22
0%
T1
5%
T2
0%
T3
23%
T4
14%
T5
45%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
27%
(5 / 22 cast on T4)
The "good card" funnel
101 brought · 41 playersBrought to game
101
Ever drawn
28
Reached battlefield
22
Still on board at game end
12
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 43% of the time (n=21) , vs 20% when it never left the library (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.6pp; 95% confidence interval -1.2pp to +46.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
29 instances3.4%
Library
41.4%
Battlefield
31.0%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Obeka, Splitter of Seconds
10 decks
-
2
Safana, Calimport Cutthroat
6 decks
-
3
Sefris of the Hidden Ways
6 decks
-
4
Rilsa Rael, Kingpin
4 decks
-
5
Acererak the Archlich
2 decks
-
6
Barktooth Warbeard
2 decks
-
7
Shadowheart, Dark Justiciar
2 decks
-
8
Atraxa, Grand Unifier
1 decks
-
9
Doctor Doom
1 decks
-
10
Dungeon Delver
1 decks
Card text
Passageway Seer
Creature — Tiefling Warlock
Lifelink
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
2 / 2
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by Konstantin Porubov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.