collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Passageway Seer card art
Live Play Data

Passageway Seer

{3} {B} · Creature — Tiefling Warlock · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
101
Decks Running
41
Median Cast Turn
6.0
Drawn → Played
79%
Format

First-cast turn

n=22
0%
T1
5%
T2
0%
T3
23%
T4
14%
T5
45%
T6-9
14%
T10+
Median 6.0 P25 4 · P75 7 · max 13
On curve 27% (5 / 22 cast on T4)

The "good card" funnel

101 brought · 41 players
Brought to game
101
Ever drawn
28
Reached battlefield
22
Still on board at game end
12

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.2pp

Players who cast this card win 43% of the time (n=21) , vs 20% when it never left the library (n=58).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.6pp; 95% confidence interval -1.2pp to +46.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

29 instances
3.4%
Library
41.4%
Battlefield
31.0%
Graveyard
3.4%
Exile

Commanders that played this card

in tracked games
Card text
Passageway Seer card

Passageway Seer

{3} {B}
Creature — Tiefling Warlock
Lifelink When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
2 / 2
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Konstantin Porubov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.