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Part of Secrets of Strixhaven
·
Creature — Vampire Shaman
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Pawn of Ulamog
1%
Decklist Inclusion
Times Brought
436
Decks Running
257
In Decks
1636
Decklist Inclusion
1%
Format
Card text
Pawn of Ulamog
Creature — Vampire Shaman
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
2 / 2
Secrets of Strixhaven Commander (SOC)
·
Uncommon
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Illustrated by Daarken
Final zone distribution
122 instances23.0%
Battlefield
45.9%
Graveyard
7.4%
Exile
23.8%
Hand
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
78 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
38 decks
-
3
Teysa Karlov
22 decks
-
4
Edgar Markov
15 decks
-
5
Braids, Arisen Nightmare
5 decks
-
6
Meren of Clan Nel Toth
5 decks
-
7
Gorma, the Gullet
4 decks
-
8
Super Shredder
4 decks
-
9
Syr Konrad, the Grim
4 decks
-
10
Ares, God of War
3 decks
The "good card" funnel
441 brought · 240 playersBrought to game
441
Ever drawn
109
Reached battlefield
78
Still on board at game end
28
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 28% of the time (n=71) , vs 28% when it never left the library (n=270).
When players drew this card but left it in hand, they won 48% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.6pp; 95% confidence interval -10.3pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=78
0%
T1
3%
T2
17%
T3
15%
T4
18%
T5
37%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
22
On curve
19%
(13 / 78 cast on T3)
Cast same turn as drawn
25%
78 of 100 times cast
78%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.