Live Play Data
Perilous Myr
0%
Live Inclusion
Times Brought
128
Decks Running
64
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=21
0%
T1
10%
T2
29%
T3
10%
T4
10%
T5
38%
T6-9
5%
T10+
Median
5
P25
3
· P75
6
· max
13
On curve
10%
(2 / 21 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
128 brought · 61 playersBrought to game
128
Ever drawn
28
Reached battlefield
21
Still on board at game end
7
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 40% of the time (n=21) , vs 20% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval -1.5pp to +43.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances21.9%
Battlefield
43.8%
Graveyard
21.9%
Exile
12.5%
Hand
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
38 decks
-
2
Shirei, Shizo's Caretaker
7 decks
-
3
Athreos, God of Passage
2 decks
-
4
Rendmaw, Creaking Nest
2 decks
-
5
Arnyn, Deathbloom Botanist
1 decks
-
6
Baba Lysaga, Night Witch
1 decks
-
7
Brudiclad, Telchor Engineer
1 decks
-
8
Daretti, Scrap Savant
1 decks
-
9
Emry, Lurker of the Loch
1 decks
-
10
Fynn, the Fangbearer
1 decks
Card text
Perilous Myr
Artifact Creature — Phyrexian Myr
When this creature dies, it deals 2 damage to any target.
1 / 1
Commander Legends (CMR)
·
Common
·
Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.