Live Play Data
Pestilence
1%
Live Inclusion
Times Brought
325
Decks Running
179
Median Cast Turn
6
Drawn → Played
52%
Format
First-cast turn
n=43
2%
T1
0%
T2
5%
T3
21%
T4
16%
T5
49%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
28%
(9 / 43 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
325 brought · 168 playersBrought to game
325
Ever drawn
83
Reached battlefield
43
Still on board at game end
30
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 36% of the time (n=42) , vs 27% when it never left the library (n=208).
When players drew this card but left it in hand, they won 35% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -5.3pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances3.5%
Library
34.9%
Battlefield
23.3%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
68 decks
-
2
Indoraptor, the Perfect Hybrid
26 decks
-
3
Maha, Its Feathers Night
11 decks
-
4
Valgavoth, Harrower of Souls
11 decks
-
5
K'rrik, Son of Yawgmoth
9 decks
-
6
Ob Nixilis, Captive Kingpin
9 decks
-
7
Rona, Herald of Invasion // Rona, Tolarian Obliterator
3 decks
-
8
Vren, the Relentless
3 decks
-
9
Alesha, Who Smiles at Death
2 decks
-
10
Belbe, Corrupted Observer
2 decks
Card text
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Classic Sixth Edition (6ED)
·
Uncommon
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.