Phyrexian Tower
Phyrexian Tower appears in 9% of tracked multiplayer Commander decks, and when it reaches a player's hand, 82% of those copies are played before the game ends, with a median first-play turn of 4.
Phyrexian Tower sits in 9% of the 8082 distinct Commander decks tracked on Playgroup Live, making it a meaningful signal within black's land suite rather than a universal staple. It has been brought to 1248 tracked game participations across 1162 games, and 317 of those copies were drawn.
Of the drawn copies, 82% reached the battlefield. That is a strong conversion rate for a land, reflecting how reliably players slot it into their mana base and deploy it when they see it. Median first play lands on turn 4, consistent with the usual pattern of playing lands early and then finding moments to activate the sacrifice ability as the game develops.
The commander distribution is notably broad. 545 distinct players have brought Phyrexian Tower to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread gives the data meaningful texture: this is a card played across a wide range of black-touching strategies, not a pet card of a handful of regulars.
- 9% of tracked multiplayer Commander decks include Phyrexian Tower
- 25% draw rate per game participation, expected for a singleton land
- 82% of drawn copies are played before the game ends
- T4 median first-play turn
- 92% battlefield stickiness once the Tower hits play
- 545 distinct players have brought this card to a tracked game
First-cast turn
n=259The "good card" funnel
1248 brought · 545 playersOf 1248 copies brought to tracked games, 317 were drawn, 259 were played, and the large majority stayed on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=243) , vs 26% when it never left the library (n=795).
When players drew this card but left it in hand, they won 29% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.6pp; 95% confidence interval -2.4pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
360 instancesThe vast majority of Phyrexian Towers end a game on the battlefield, a direct reflection of how reliably players deploy it early and how rarely opponents bother to remove a land, even one this powerful.
Commanders that played this card
in tracked games-
1
Edgar Markov
28 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
28 decks
-
3
Chatterfang, Squirrel General
16 decks
-
4
Teval, the Balanced Scale
14 decks
-
5
The Serpent Society
14 decks
-
6
Wilhelt, the Rotcleaver
14 decks
-
7
Sauron, the Dark Lord
13 decks
-
8
Teysa Karlov
13 decks
-
9
K'rrik, Son of Yawgmoth
12 decks
-
10
Silverquill, the Disputant
11 decks
The commander list spans sacrifice-value, token, and black-good-stuff strategies with no single commander pulling far ahead, showing how broadly the Tower's sacrifice outlet applies across the black portion of the meta.