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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven (SOS)
Card Preview
Planar Engineering
1%
Decklist Inclusion
Times Brought
221
Decks Running
97
In Decks
576
Decklist Inclusion
1%
Format
Final zone distribution
66 instances3.0%
Library
4.5%
Battlefield
63.6%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
16 decks
-
2
Bristly Bill, Spine Sower
4 decks
-
3
Teval, the Balanced Scale
4 decks
-
4
Tifa Lockhart
4 decks
-
5
Aesi, Tyrant of Gyre Strait
3 decks
-
6
Hazezon, Shaper of Sand
3 decks
-
7
Lumra, Bellow of the Woods
3 decks
-
8
Quandrix, the Proof
3 decks
-
9
Toph, Earthbending Master
3 decks
-
10
Yarok, the Desecrated
3 decks
The "good card" funnel
221 brought · 91 playersBrought to game
221
Ever drawn
54
Reached battlefield
35
Still on board at game end
3
≥ -2.2pp
Players who cast this card win 41% of the time (n=31) , vs 26% when it never left the library (n=141).
When players drew this card but left it in hand, they won 33% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.4pp; 95% confidence interval -2.2pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
9%
T2
3%
T3
9%
T4
20%
T5
51%
T6-9
9%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
20%
(3 / 35 cast on T4)
Cast same turn as drawn
24%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.