Card Preview
Psychomancer
Times Brought
176
Decks Running
92
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Psychomancer
Artifact Creature — Necron Wizard
Flying
Harbinger of Despair — Whenever this creature or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
1 / 1
Warhammer 40,000 Commander (40K)
·
Uncommon
·
Illustrated by Alex Konstad
Final zone distribution
49 instances28.6%
Battlefield
53.1%
Graveyard
8.2%
Exile
10.2%
Hand
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
54 decks
-
2
Imotekh the Stormlord
18 decks
-
3
Ultron the Annihilator
4 decks
-
4
Anrakyr the Traveller
3 decks
-
5
Trazyn the Infinite
3 decks
-
6
Breya, Etherium Shaper
2 decks
-
7
Illuminor Szeras
2 decks
-
8
Ronin, Shadow Stalker
1 decks
-
9
Shadow the Hedgehog
1 decks
-
10
The Scarab God
1 decks
The "good card" funnel
176 brought · 85 playersBrought to game
176
Ever drawn
44
Reached battlefield
39
Still on board at game end
14
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 22% of the time (n=29) , vs 20% when it never left the library (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -7.7pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
18%
T1
18%
T2
10%
T3
13%
T4
8%
T5
26%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
12
On curve
36%
(7 / 39 cast on T2)
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.