auto_awesome
#25 in Gruul Commander Staples
·
Artifact Creature — Construct
·
Aetherdrift (DFT)
Live Play Data
Pyrewood Gearhulk
1%
Live Inclusion
Times Brought
306
Decks Running
80
Median Cast Turn
8
Drawn → Played
54%
Format
First-cast turn
n=41
0%
T1
0%
T2
2%
T3
0%
T4
5%
T5
73%
T6-9
20%
T10+
Median
8
P25
6
· P75
9
· max
13
On curve
32%
(10 / 41 cast on T6)
Cast same turn as drawn
22%
The "good card" funnel
306 brought · 103 playersBrought to game
306
Ever drawn
76
Reached battlefield
41
Still on board at game end
22
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 33% of the time (n=36) , vs 27% when it never left the library (n=196).
When players drew this card but left it in hand, they won 20% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -8.6pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances3.6%
Library
26.5%
Battlefield
30.1%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Aerid Konstrari
19 decks
-
2
Gilanra, Caller of Wirewood
11 decks
-
3
Bello, Bard of the Brambles
10 decks
-
4
Alena, Kessig Trapper
8 decks
-
5
Toph, the First Metalbender
7 decks
-
6
Saheeli, Radiant Creator
5 decks
- 7 The Everforger 4 decks
-
8
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
4 decks
-
9
Xenagos, God of Revels
4 decks
-
10
Karn, Gilded Guardian
3 decks
Card text
Pyrewood Gearhulk
Artifact Creature — Construct
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
7 / 7
Aetherdrift (DFT)
·
Mythic
·
Illustrated by Martin de Diego Sádaba
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.