Live Play Data
Ral, Storm Conduit
1%
Live Inclusion
Times Brought
304
Decks Running
125
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=43
0%
T1
0%
T2
5%
T3
14%
T4
12%
T5
56%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
19%
(6 / 43 cast on T4)
Cast same turn as drawn
46%
The "good card" funnel
304 brought · 126 playersBrought to game
304
Ever drawn
75
Reached battlefield
43
Still on board at game end
33
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 38% of the time (n=40) , vs 24% when it never left the library (n=197).
When players drew this card but left it in hand, they won 33% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval -1.9pp to +29.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances2.5%
Library
40.7%
Battlefield
28.4%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
25 decks
-
2
Niv-Mizzet, Parun
11 decks
-
3
Ashling, Rekindled // Ashling, Rimebound
9 decks
-
4
Kalamax, the Stormsire
9 decks
-
5
Fire Lord Azula
8 decks
-
6
Anhelo, the Painter
5 decks
-
7
Vivi Ornitier
5 decks
-
8
Prismari, the Inspiration
4 decks
-
9
Veyran, Voice of Duality
4 decks
-
10
Alania, Divergent Storm
3 decks
Card text
Ral, Storm Conduit
Legendary Planeswalker — Ral
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Loyalty 4
War of the Spark (WAR)
·
Rare
·
Illustrated by Wesley Burt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.